The NAF Rules for Tournaments from 1st January 2021 (follow this Link) form the core rules of the Jederbowl with the following additional rules:
This is a resurrection style tournament – rosters will be reset after each round, no casualty results will be carried over, no Star Player Points will be accumulated, no improvement rolls will be made, and no gold pieces earned or awarded to either team during the pre-match sequence.
Allowed Inducements:
This is a tiered tournament. Beside the starting skills on your roster, you are permitted to add addtional skills to your players. The amount of additional skills and goldcoins (GC) available to you is determined by the tier your chosen teams falls into (s. table below). This skills must be chosen before the tournemant and recorded on your roster and will remain the same during each round of the event. Only tier 2 and tier 3 teams are allowed to have 2 skills on one player.
Tier 1 – 1.150.000 GC + 6 primary skills or 4 primary skills and 1 secondary skill
Amazons, Chaos Dwarf, Dark Elves, Dwarfs, Humans, Lizardmen, Norse, Old World Alliance, Orcs, Wood Elves, Shambling Undead, Skaven
Tier 2 – 1.150.000 GC + 8 primary skills or 6 primary skills and 1 secondary skill or 4 primary skills and 2 secondary skills. One player is allowed to have 2 skills
Black Orcs, Chaos Chosen, Chaos Renegades, Demons of Khorne, Elven Union, Imperial Nobility, High Elves, Necromantic Horror, Nurgle, Slann, Tomb Kings, Underworld Denizens, Vampires
Tier 3 – 1.250.000 + 8 primary skills or 6 primary skills and 1 secondary skill or 4 primary skills and 2 secondary skills. One player is allowed to have two skills.
Goblins, Halfings, Ogre, Snotlings (best stunty price at 3 stunty teams)
Win: 2 Points
Draw: 1 Point
Loss: 0 Points
Concession: Counts as 2:0 for the opponent in touchdowns and casualties.
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